AMD explains why it’s being cautious with multi frame gen while Nvidia and Intel go full speed ahead
Even with the introduction of FSR Redstone in late 2025, AMD still doesn’t have an exact equivalent to Nvidia’s Multi Frame Generation (MFG) technology. Intel joined the party by adding MFG to XeSS 3 a few months ago, and the AI-accelerated tech has made its way to the new Panther Lake laptops, making them viable for gaming on integrated graphics.
While Nvidia continues to push Multi Frame Gen further by bringing it up to 6x MFG in DLSS 4.5, AMD chose to upgrade its FG tech with a new ML-powered model to “effectively double your frame rate” – in other words, continue offering 2x frame gen; one rendered frame and one AI-generated frame. Nvidia’s 6x mode, in comparison, generates five extra frames using AI.
FSR Frame Generation in Redstone
In a recent interview with Gizmodo, AMD executive David McAfee touched on the topic of Multi Frame Generation. The PC gaming community hasn’t taken as kindly to frame generation as it has with AI upscaling, especially as many PC gamers feel developers are relying on it too much, which is a valid concern given that frame gen works best when you already have a decent base framerate.
“We will proceed very cautiously and listen to the gaming community and the reaction that they have to these multi-frame gen capabilities. I think a lot of gamers feel like [frame gen has] gone too far in some cases. And so I think that’s why you’re going to see us step very carefully as we build this out over the next several years.”
David McAfee, Corporate VP and General Manager, Client Channel Business at AMD
The rebranding may be confusing, but FSR Redstone essentially replaces FSR 4, and the Frame Generation portion of the technology is simply called FSR Frame Generation. FSR FG is now ML (machine learning)-powered, an upgrade to the previous analytical model, supporting 30+ games at launch and more than 40 as of writing this. The new method pulls from two consecutive source images, interpolating the motion of pixels between the start and end to help smooth out gameplay even more, eliminating obvious ghosting effects and delivering a crisper image than the previous FSR 3.1 Frame Generation.
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McAfee went on to discuss the potential for this tech for the handheld form factor. “The value of frame interpolation and upscaling on a handheld platform is incredibly significant,” he said, revealing that AMD is “absolutely” having conversations about its implementation for upcoming AMD-powered handhelds. Current-gen examples include the Xbox Ally and Legion Go 2. This follows Intel’s big Panther Lake reveal at CES 2026, where Team Blue promised to launch a new handheld gaming platform.
AMD also offers AFMF 2.1, the latest version of its driver-level frame generation implementation. This allows you to enjoy boost framerates without needing game-specific support, making it ideal for older titles that are unlikely to be supported by FSR. However, it’s not recommended that you use both AFMF and FSR Frame Generation at the same time.

